Resident Evil Requiem is reportedly continuing Capcom’s run of major successes, with estimates putting the horror game’s revenue above $500m. The figure comes from Alinea Analytics, as reported by Eurogamer, which describes the ninth mainline Resident Evil game as having made more than $500m (around £377m) and still counting.
That is an estimate rather than a company-confirmed sales announcement, so it is best read as an indication of the game’s commercial scale, not a precise final total. Eurogamer’s report also says the recent film reboot did not have as large an effect on game sales as might have been expected. Instead, Capcom’s price reductions appear to have had the greater impact, according to the report.
What the result says about game launches
The Requiem story is a useful reminder that a game’s performance is shaped by more than its release-week headlines. Pricing can continue to affect an established title’s audience after launch, while a connected film or television release may not automatically translate into a comparable surge for the game.
It also gives players a reason to be patient when deciding what to buy. A price drop can change the value equation, particularly for a large single-player release, although the supplied report does not specify which reductions were made or when. For anyone comparing physical and digital options, checking the current price and what each edition includes remains more useful than assuming a tie-in has made a game cheaper.
Bethesda keeps the Elder Scrolls conversation alive
Another Eurogamer report turns to a much longer wait. A Skyrim loremaster says The Elder Scrolls never received a spin-off made in the style of Fallout: New Vegas because Bethesda is “very protective” of the series, described in the report as its “golden goose”. This is commentary attributed to the loremaster, not an announcement from Bethesda.
The report notes that Skyrim launched almost 15 years ago and that The Elder Scrolls 6 remains in development at Bethesda Game Studios. It also says Bethesda apparently never considered asking an outside team to produce an Elder Scrolls spin-off to help fill the gap, despite the earlier example of Obsidian working on Fallout: New Vegas. That contrast helps explain why fans continue to discuss possible side projects, even though no new spin-off is announced in the supplied material.
More games to keep an eye on
The wider September conversation is not only about blockbuster sales and long-running franchises. Xbox Wire has published five suggestions for building a better used-car business in Used Cars Simulator. Its advice frames each vehicle as a possible opportunity or a source of dents, missing parts and unexpected costs, with business growth depending on learning which cars are worthwhile. It is a practical-looking angle on a simulator where profit depends on judging risk before spending money.
PlayStation’s official podcast has also released episode 548, titled September Selects. The episode discusses September’s major releases and other recent games the presenters are still playing. The PlayStation Blog listing says listeners can contact the show by email and subscribe through Apple Podcasts or Spotify, making it a convenient way to hear the platform’s own discussion of the month’s games.
Meanwhile, Eurogamer’s regular “What we’ve been playing” feature offers a more personal snapshot of current play. The latest entry mentions a vampire-themed game, breeding an army of cats, mounted warriors and a returning favourite. It is a reminder that the games taking up people’s time are not always the biggest commercial stories: discovery, experimentation and familiar comfort remain part of the weekly picture.
Sources and further reading
- Eurogamer: Resident Evil Requiem’s reported $500m performance
- Eurogamer: Bethesda and the possibility of an Elder Scrolls spin-off
- Xbox Wire: Five ways to build a better Used Cars Simulator business
- PlayStation Blog: Official PlayStation Podcast episode 548
- Eurogamer: What we’ve been playing
Tech Surgery takeaway: whether you are choosing a new release or revisiting an older favourite, compare the current price, edition and condition before committing. The best gaming value is often found by matching the game to how you actually plan to play it.

